Every time I play a video game, I always over-analyze my first play-through. Should I sell this? Can I keep that? Is there a strategy that makes this easier? What does *that* do? Well now that I’m done with the story line for Final Fantasy 13-2 I thought I would share some of those things I wish I knew before playing. I’ll do my best to keep spoilers out of it.

  1. The crystarium is different in 13-2. Every role has 99 levels. You can level each as fast as you want, but once the screen tells you that you don’t have any more skills to gain in that role, it means *never*. I over-leveled the COM and RAV roles expecting to unlock more abilities later in the game. Nope, didn’t happen. Looking back I would have leveled up a main role to get all abilities, but not a sphere past the last ability.

    Overall I like it a lot more, but it took some getting used to and I definitely made some mistakes.

  2. Leveling monsters helps a LOT, even if that whole process still doesn’t make a lot of sense. Sometimes it’s better to let the monster be your strength-crazy COM, even if you secretly like to control the COM all the time like I do.
  3. You can *save* paradigm sets. Up to 3 of them. HOLY CRAP this is awesome! How frustrating was it to change all 6 paradigms just to set up your super-boss battle configurations (3 SENs, SEN-MED-MED, etc) for one battle? Frustrate yourself no longer, just save that paradigm pack into one of 3 slots and you’ll have it available any time. That is a really nice touch.
  4. When you meet a really really *really* hard boss in the story line, don’t try to grind until you can beat him. Progress through the story line and you’ll likely end up weakening him through other actions later on. Once the game is over, you can go back and reset that Historia Crux gate and take on the more difficult version for an alternate ending (not always the case, but as you play the story you’ll see how this works).
  5. Their save functionality is the best I’ve ever used for an RPG. You can return to the main timeline virtually any time you like. When you leave a location, it remembers *exactly* where you are.
    1. Need to deliver 100% completed maps to a person? Leave that timeline standing next to that person. Every time you go back to deliver a new map you’ll already be there, you can talk to them, and you can leave again.
    2. Realize that you didn’t level up nearly enough to play the current level? Leave where you are, go somewhere easier and level up. When you return to the “hard” level, you’ll be exactly where you left, making the continuation a breeze. Goodbye inconvenience, hello attractiveness.

 

I’m sure I will have more to add later, but for now these will hopefully whet the appetite for anyone on the fence in getting this game.

 

I *finally* got the pre-order (no thanks to Amazon) and got to play the new Final Fantasy game for a couple hours last night. Before I get to my list, I think I’m really going to enjoy the game. All of the controls seem enhanced for the better, and the menus seem easy to navigate. Unfortunately, it’s not improved across the board. Here are some of my first impressions.

The Good Stuff:

  • The Paradigm battle system switches MUCH quicker than XIII. That means I no longer lose control during a dumb cutscene the first time I switch paradigms in each battle. This system is also available from the first battle, which is nice. Granted you can’t edit them for an hour, but they give you enough to get through all of the battles pretty easily.
  • Once I got to the Crystarium, I noticed it had changed a *lot*. It seems like there’s only one “path” for each person. Each item you select can be for a different role as well. So if I get to an ability node, I can choose whether I want the next ability for a Commando, Ravager, or whatever else I have unlocked. That’s pretty slick. I will definitely be guilty of creating all possible stereo types with regards to strength and magic.
  • After getting past the first area and into their “time warp” area (they call it the Historia Crux), I get a good glimpse of how flexible and open this game will be. That makes me really excited. It looks like I’ll have access to all areas at all times as I discover them, so if I get tools that would let me access new areas, I can do that. The whole “coliseum” world that lets you do intense battles is pretty cool too.

 

The Bad Stuff:

  • The acting is horrible. FFXIII was incredible in this regard. I felt like I was involved in a 50-hour movie and I loved it. This.. um.. well let’s just say if I heard “HA. HA. HA. HA.” come out of someone’s mouth it would not surprise me. On that note, I think I’ve seen most of FF X’s characters already. Definitely Lulu & Wakka.
  • The story line is almost as bad. I can see where it will be entertaining, but in a “that’s pretty stupid and really poorly written” way. Basically, the gameplay and mechanics are going to save this game’s value – not the story/scripting/acting.

 

More to come later. What do you think of it so far?

 

The demo for Final Fantasy XIII-2 was released today on Xbox Live. Needless to say, it has been downloaded and explored. Here are 3 things I immediately took away from the demo.

 

1. The Paradigm Battle System is back

I know that some hardcore FF fans will disagree with me, but this is a fantastic battle system. They made some tweaks to it that let you specify if your characters should default attack multiple enemies at once or just focus on a single enemy. They also let you put monsters in your party via paradigms (after you’ve captured them). You can even level the monsters in the Crystarium! I’m guessing it’s no accident that a Cait Sith is among the first enemies you face, and the first one I captured (a sign of ff7 goodness?).

2. Enemies drop gil

Thank. Goodness. I don’t know about you, but I was really not looking forward to farming Adamantortoises just to get the elusive 2,000,000 gil catalyst (what was its name?).

3. You can roam cities,  *talk* to people, and buy/sell from them

This was probably the element I missed the most from FF-XIII. As fun as it is to buy from a save sphere – oh wait, it’s not. I also like the concept that you have to spend gil + provide components in order to get certain weapons. Nice touch!

Essentially, they seem to have taken all the things I loved about FF-XIII, kept them, and made tweaks in all the right places. I can’t wait for the full version to arrive at my doorstep. I am hoping this has some of the elements from FF7 and FF10 that I loved. It definitely seems like an improvement on an already amazing game. If only they’d bring back materia… O=]

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